
#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 aUv;

out vec4 vertexColor;
out vec2 uv;

void main()
{
    gl_Position = vec4(aPos, 1.0);
    vertexColor = vec4(aColor, 1.0);
    uv = aUv;
}
